# Digimon¶

Digimon (デジモン Dejimon, branded as Digimon: Digital Monsters, stylized as DIGIMON), short for “Digital Monsters” (デジタルモンスター Dejitaru Monsutā), is a Japanese media franchise encompassing virtual pet toys, anime, manga, video games, films and a trading card game. The franchise focuses on Digimon creatures, which are monsters living in a “Digital World”, a parallel universe that originated from Earth’s various communication networks. (Source: Wikipedia)

This module allows users to obtain, collect and train their own Digimons. The set of available Digimons is the same one that you can find in the video game Digimon Story: Cyber Sleuth and its sequel, Digimon Story: Cyber Sleuth – Hacker’s Memory.

I’d like to thanks Chia (Chia#8045 on Discord) for her work in gathering the full list of Digimons and their respective stats into the Digimon Cyber Sleuth Hacker’s Memory Competitive Database (DigiDB). This module would not exist if it wasn’t for her huge indirect help.

Click here to join her Discord server, or here to support her via Patreon!

The current version of the game lets users:

• Obtain one of the first 5 “Baby” (starter) Digimons with a gacha mechanism

• Exercising your Digimons to make them gain EXP

• Digivolving and De-Digivolving your Digimons in order to give them a new form

• Enhancing the stats of your Digimons through specific boost items

• Buy items (evolution items, stat boosters, inventory expansions) through an interactive shop menu

The following documentation will further explain some of these concepts.

Digimon names, images, and related information are property of Akiyoshi Hongo, Bandai and Toei Animation.

## !dgparam¶

### Command Syntax¶

!dgparam

### Command Description¶

Shows basic parameters about the user and the game itself.

## !dggacha¶

### Command Syntax¶

!dggacha

### Command Description¶

Obtains a new random Digimon out of the starters pool. One gacha run costs 1,000 GiselleBot currency.

Currently, 5 Baby Digimons are available in the starters pool:

• Kuramon

• Pabumon

• Punimon

• Botamon

• Poyomon

Each one of these Digimons have a 19.8% chance of being obtained, for a total of 99%. The last 1% is evenly split (0.2% each) on the following 5 trophy units:

• Alphamon NX

• Leopardmon NX

• Omnimon NX

• Gallantmon NX

The NX units cannot be evolved, or obtained through evolution.

## !dgarchive¶

### Command Syntax¶

!dgarchive

### Command Description¶

Shows a summary of all Digimons ever owned by the user.

## !dginventory¶

### Command Syntax¶

!dginv

### Command Description¶

Shows the current user inventory.

## !dgshop¶

### Command Syntax¶

!dgshop

### Command Description¶

Opens the items shop.

## !dgdex¶

### Command Syntax¶

!dgdex [Digimon -partial- name]

### Command Description¶

Shows all Digimons currently owned by the user. If a name is specified, the output will restrict the list to the corresponding Digimon(s), if any.

Partial names are supported (e.g. “pabu” instead of “Pabumon”).

## !dglookup¶

### Command Syntax¶

!dglookup (Digimon -partial- name)

### Command Description¶

Shows generic info about a specific Digimon.

Partial names are supported (e.g. “pabu” instead of “Pabumon”).

## !dgechain¶

### Command Syntax¶

!dgechain (starting Digimon -partial- name) (ending Digimon -partial- name)

### Command Description¶

Given two mandatory Digimon names, this command shows the Digivolution/Degeneration chain that is needed to go from the first Digimon to the second one, if any.

Partial names are supported (e.g. “pabu” instead of “Pabumon”).

## !dgexercise¶

### Command Syntax¶

!dgexer (Digimon -partial- name)

### Command Description¶

Sends a Digimon to the Digi-Farm for an exercise session. The amount of EXP earned depends on the amount of time that the Digimon will spend in the farm. One exercise session costs 250 GiselleBot currency.

During that time, the Digimon will be unavailable for other uses.

The Digimon will receive the EXP immediately: eventual info about a level up event will show up immediately, but you still won’t be able to “use” the Digimon until it’s done exercising.

You will not receive a warning when the exercise session is done, but you can check the time left in the Digi-Dex page for that Digimon or using !dgfarm.

You must manually retrieve a Digimon from the Digi-Farm once it’s done exercising. You must also have at least one free slot in your Digi-Dex when you do so (sending a Digimon to the Digi-Farm temporarily frees up one slot in your Digi-Dex).

Note

The exercise session curve is based on the following criterias:

• Shorter times yield more EXP per hour (2,500 EXP in 15 minutes = 10,000 EXP per hour) but cost more currency (2,500 EXP per 250 coins = 10 EXP per coin).

• Longer times yield less EXP per hour (10,500 EXP in 8 hours = 1,312.5 EXP per hour) but cost less currency (10,500 EXP per 250 coins = 42 EXP per coin).

## !dgretrieve¶

### Command Syntax¶

!dgreturn (Digimon -partial- name)
!dgret (Digimon -partial- name)

### Command Description¶

Returns a Digimon to the user’s Digi-Dex once it has finished exercising in the Digi-Farm. The Digimon will wait in an “idle” state within the farm until it’s manually retrieved.

## !dgfarm¶

### Command Syntax¶

!dgfarm

### Command Description¶

Shows info and parameters about the user’s Digi-Farm.

## !dgdrop¶

### Command Syntax¶

!dgdrop (Digimon -partial- name)

### Command Description¶

Sets a Digimon free, dropping it from your Digi-Dex. This action cannot be undone.

## !dgevolve¶

### Command Syntax¶

!dgevolve (Digimon -partial- name)

### Command Description¶

Digivolves a Digimon into one of its possible new forms. A Digivolution will always require one or more evolution items, will usually have a level requirement and may have an additional stats requirement.

There are 2 evolution items:

• Digivolution-Chips: these are used for “standard” evolutions.

• Digi-Eggs: these are used to evolve a Digimon to its “Armor” form. Currently, there are only 3 Armor Digimons: Flamedramon, Magnamon and Rapidmon (Armor). Digi-Eggs cannot be bought and are only obtained through specific giveaways or events.

The stats requirements can be satisfied by raising the Digimon level until its stats are compliant with the evolution requirements, or by using Booster items (bought from the shop). Stat boosts are kept during Digivolution/Degenerations.

The only exception to this is the ABI parameter. ABI is only obtained by De-Digivolutions: upon degenerating a Digimon, you will gain 1 point of ABI per 9,900 EXP points that the Digimon has gained in that specific form. ABI is kept during Digivolution/Degenerations.

Example

Wizardmon needs 10 ABI to Digivolve into Myotismon. You can exercise Wizardmon (or a lower form that still has a further lower form) until it has gained 99,000 EXP (Lv. 63~64), then Degenerate it to Keramon (which will now have 10 ABI), Digivolve it again to Wizardmon, then up to Myotismon.

## !dgdegenerate¶

### Command Syntax¶

!dgdegen (Digimon -partial- name)

### Command Description¶

The opposite of Digivolutions, this command brings back a Digimon to a lower form. The only requirement of doing so is that the lower form you are Degenerating to must be one you have already obtained in the past.

You can check the list of Digimons you have seen in the past with ! dgarchive.

## !dguseitem¶

### Command Syntax¶

!dguseitem

### Command Description¶

Uses an item. You can select the specific item and the quantity to use through an interactive menu.

## !dgdropitem¶

### Command Syntax¶

!dgdropitem

### Command Description¶

Drops an item. You can select the specific item and the quantity to drop through an interactive menu. This action cannot be undone.

## !dgenhance¶

### Command Syntax¶

!dgenhance (Digimon -partial- name)

### Command Description¶

Uses an item (e.g. a stat booster item) on a Digimon. You can select the specific item and the quantity to use through an interactive menu.